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Dnd 4e class shaman
Dnd 4e class shaman











Starting at 4th Level, when you attempt to cast a ritual spell, you may sit down and lay your Ward across your lap, tapping it for 1 minute. Your Shamanistic Ward serves as a tool for rituals. You can’t increase an ability score above 20 using this feature When you reach 3rd level, and again at 6th, 8th, 13th, 15th, and 17th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. These details are specified at the end of this class page. Your choice determines various spells, features, and traits regarding your character. When you have your Ward equipped as a shield, it gives you +2 AC.Īt 1st Level, you must choose whether your Shaman is of the Channeler Axiom or the Dreamweaver Axiom. If you cannot meet these requirements, you must visit a Shaman who meets these requirements to make, repair, or enchant a ward for you. You also must succeed a DC 15 Arcana check in order to turn the Ward into an arcane focus.

dnd 4e class shaman

If you wish to use a different material, your DM may allow you to at his or her discretion. If your Ward is lost or damaged beyond repair, you may construct a new one, so long as you have an adequate amount of one of these materials: Wood, Hide (requires a frame made of one of the other materials in this list), stone, any metal, chitin, shell, or bamboo. You must have the Ward equipped in place of a shield in order to cast a spell. You choose what your Shaman's Ward is made of, as well as it's size, shape, and any other visual (and audible) details. Shamans use a unique item called a Shamanistic Ward. (a) a priest’s pack or (b) an explorer’s pack.(a) Padded Armor and Alchemist Supplies or (b) Leather Armor.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two skills from Arcana, Nature, Religion, Medicine, Survival, Performance Weapons: Light Crossbows, Maces, Sickles, Flails, Morningstars, Blowguns Hit Points at Higher Levels: 1d10 (or 8) + your Constitution modifier per Shaman level after 1st Hit Points at 1st Level: 10 + your Constitution modifier (See Below.)Īs a Shaman, you gain the following class features: If something happens to your ward, you can make or buy a new one. This means without your ward, you cannot cast any magic. In addition, you use your Wisdom modifier when setting the saving throw DC for a Shaman spell you cast and when making an attack roll with one.Īs a Shaman, you utilize a Shamanistic Ward as an Arcane Focus. You use your Wisdom whenever a spell refers to your spellcasting ability.

dnd 4e class shaman

Wisdom is your spellcasting ability for your Shaman spells, as your magic draws upon your experience with spirits and the natural world. These spells can be of any level you choose. When you do so, choose a number of Shaman spells less than or equal to your Wisdom modifier + your Shaman level (minimum of one spell). Spells marked with may only be chosen by the Channeler Subclass those marked with may only be chosen by the Dreamweaver Subclass.

dnd 4e class shaman

You prepare the list of Shaman spells that are available for you to cast, choosing from the Shaman spell list. Shaman do not learn spells, but instead prepare them.













Dnd 4e class shaman